Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Digital Citizenship Week 2015

Hi folks!

I'm joining in with the responsible web gurus at sites like Common Sense Media and InCtrl to support Digital Citizenship Week this October 19th-26th.

With all the technology that children are being exposed to, it is definitely time to "have the talk" with them about how to be safe and effective in the online world. The talk: parent version (teacher version).



This is a huge topic (you can find the main points from the link at the top of my blog). The important thing to note here is that this isn't just new for kids. Most of the technology and social media issues we are dealing with are new to adults as well as children; we are learning this stuff together. If you think you fall into the "learner" category on this, or rely on your kids to teach you about technology, check out this amazing parent concerns knowledge base to bring yourself up to speed on what may be happening in your child's digital world and how to learn more about these issues.

Did you see that last link there? It was important. Let's do it again.
Find help for parent concerns about technology here.

--------------

Now for the fun stuff. It is a pretty serious topic, but it's something kids can relate to with the right tools and examples. Here are some interactive videos and games that will teach kids about digital citizenship issues that they can relate to!

Digital Passport (Recommended for Grades 2-4)
This free site has five clever games that are both fun to play and teach valuable lessons about digital citizenship with included videos by elementary students.
  • In Twalkers, students learn why it's important to avoid multitasking with a cell phone. They consider the benefits of focusing on one task at a time.
  • In Share Jumper, students evaluate examples of online messages. They decide what information is appropriate to share and when. Students are also reminded that nothing is truly "private" or "erasable" online.
  • In E-volve, students make choices about what to do if they or their friends are cyberbullied. They are encouraged to "evolve" into an “Upstander” – someone who takes action to stop cyberbullying, rather than standing by.
  • In Search Shark, students learn how to choose effective keywords for searching online. They practice selecting keywords that are most relevant to a search prompt. Along the way, students discover hints for narrowing their search results.
  • In Mix-n-Mash, students remix media content to create a new creative piece. Along the way, they give proper credit to the artists whose images and sound clips they use.
Requires a free account. ISPP Students in Grade 2 and 3 can get their account from their teacher, or you can create your own family account at home. It's also available as a $2 app for iPad.


Digital Compass (Recommended for Grades 5-9)
This free interactive adventure puts students in the shoes of cartoon characters experiencing real-world digital dilemmas and allows them to choose their own path to experience the possible outcomes of the choices they make. Good or bad decisions reveal interesting plot twists and mini-games. No account required and it's also available free on iPad and Google Play!

--------------

I really hope you'll try these out and help raise awareness for Digital Citizenship week. Help me build a future where our information is safe, we celebrate sharing, and no one TYPES IN ALL CAPITALS UNLESS THEY ARE SHOUTING.
:)

Thanks for reading!

-M


The Hour of Code will soon begin!

Next week (Dec. 9 & 11) ISPP will be hosting two events to join in a huge worldwide event: The Hour of Code.

We're going to be making and playing games, learning about how computer programs work and respecting the fact that code exists all around us: online and off, in our phones, cars, clocks, and microwaves, from games to calculators, the code is there... and schools are barely studying it!

Learning the basics of how computer programming works is actually super easy... and it makes for great team learning between friends and families. At our Hour of Code events we'll have everything you need to help you get started, but feel free to bring your own computer or program if you like! This is an all ages event and you're most welcome to bring friends, those who complete the hour will earn a certificate and get a great start to understanding how all these apps and websites actually work.

We have two events:
Tuesday, December 9th, Elementary campus and Thursday, December 11th, Secondary campus.


-M

ISPPcraft: Minecraft in Education

Hi folks!

Recently we introduced Minecraft as a learning tool in elementary, and the student response has been so exciting you may have heard it all the way across town. Rarely does a teacher get such a motivated response from students, and surely it has something to do with the fact that Minecraft is a computer game... a fun one at that. Does this mean students are wasting valuable school time fighting zombies and digging virtual holes?

To assume so would be to underestimate the immense potential of the "virtual sandbox" that Minecraft provides... a living world of building blocks, where your lego-esque creations can grow vegetables, build working machines, model real world architecture or prototype big ideas while working collaboratively with large groups.



Ms. Lisa's class begins to uncover the fossilised dinosaur skeleton in their palaeontology exploration.

Historically there have been many debates over whether students should be allowed computer games in school. Parents and teachers alike have passionate perspectives on the dangers (violence, addiction, inactivity) and benefits (collaboration, creativity, problem solving) of gaming. The use of minecraft at school is a carefully thought out decision that focuses on its use as a learning tool, with a special version of the software that allows teachers a great amount of structure and control over players. Our elementary MinecraftEdu server uses custom worlds designed by or with teachers to support learning in direct connection with student's unit of inquiry. Check out some of these lessons that have been created by other educators already!

Here are some thoughts on Minecraft at school from Ms. Chelsea Woods, ISPP's technology director:
On violence collaboration  
This is a topic that falls close to our hearts because we want a peaceful world for our children, and we worry that if our children play games that include violence, they will exhibit violent behaviors. While Minecraft does allow survival game modes in which players can fight on teams or individually, it does not promote violence. We provide guidance for our students on developing peaceful solutions and strategies for managing conflict throughout our curriculum, and Minecraft provides an additional environment for developing collaborative relationships and problem solving skills so that our students can grow as responsible global citizens. 
On addiction balanced self-management  
Our children need support to develop balanced self-management. Whether they love studying, gaming, social networking, reading, sports, YouTube, 'hanging out,' or something else, the role of parent and teacher is sometimes to re-direct attention from personal interests to academics, sleep, or some other balance-creating focus. Our intent as parents and educators is to educate our children so that they will be able to find their passions, and make balanced self-management choices now, at university, and beyond. 
On inactivity being physically active 
Physical activity is an important factor in personal and academic development. For some of our learners, a passion for sport or active play makes physical activity a regular part of their day. For others, support is needed to find physical activities that provide the benefits of being active and the engagement needed to get the learner to engage in the activity. While playing Minecraft, students are not being physically active (unless they have desks like these!). They are, however, being mentally active, and Minecraft can be considered a worthwhile activity along the lines of reading, studying, art, music, science, and mathematics. 
On creativity and problem solvingPlaying Minecraft requires creativity, research, and problem solving. When you ask people what they do in Minecraft, they will often give you a perplexed look. It's not because they don't do things. It's because it's difficult to know where to begin. It's because there is too much to explain, and you might not get it anyway. Minecrafters use code, plugins, mods, command blocks and more to change the nature of their environments and control their worlds.  
Parent of a Minecrafter? Before you judge it, play it. Really. Sit down with your Minecrafter and make a world, build a crafting table, survive the night, learn to use red-stone, dig for gold (or, even better, diamonds!). Ask for a world tour. Prepare to be amazed at what your child can do and create. Be amazed at what YOU can create! 
Chelsea Woods
Technology Director

The students excitement and motivation for creation is only one of the many reasons we're excited to be using minecraft as an educational tool. I hope you'll try it out, or drop myself or Chelsea an email if you have any questions.

Happy crafting!

-M (& C!)